Welcome to Simulated Sports Horse Racing Game!
This is a fun, challenging, and positively addictive horse racing simulation that lets you own, train, and breed a stable of thoroughbred horses. While some knowledge of horse racing is helpful, no prior knowledge of horse racing is required to play and enjoy the game. We have players of all ages (from preteens to retired people) and experience levels (from professional horsemen and -women to players who have never even visited a racetrack). The simulation was created by Mike Wallace and is solidly rooted in mathematical theory.
This is probably different than any other horse racing game you have encountered. All horses are not created equally and you won't be able figure the game out in a few days and then dominate the competition. You are not competing against a computer AI, but against other players, many of who have been playing for years and are still learning. Also, spending money (real or sim) will not guarantee success.
The goal is strictly to have fun. You can set your own standards for success. There is no predetermined set of requirements that will result in a "win." Players get pretty passionate about their horses, their opinions, and the game, but that is part of the fun!
This quick start guide is intended to help you through your first few steps in the game, including choosing your horses, finding races, entering your horses, and watching them run.
You are entering into the world of horse racing for the first time as an owner and trainer (and later breeder). When you start, your will have 5 horses, $25,000, and 20 breeding points that you can use to claim (or buy) more horses.
The first thing you need to do is sign up for an account. Click on the words "New User" and a new screen will appear.
Choose a user name. This name will be public and everyone playing the game will see it, so be sure that it's something that you don't mind them seeing. It can consist of numbers and letters (which will be lower case) and there is a limit of 10 characters.
Enter your e-mail address. After you complete the registration form, your password will be sent to this e-mail address. You may have only one stable per e-mail address. If you later choose to open a second stable (or third, or fourth) you will need a different e-mail address for each stable. If you forget your password and request it again, it will be sent to the e-mail address you used to sign up for that stable.
When you are done filling out the form, click on "Register." A message will appear, saying, "Your password should arrive shortly..." An e-mail from firstname.lastname@example.org should arrive soon.
The password (and your user name, in case you forgot it) is near the bottom of the e-mail, in the paragraph that starts with "BTW." Be sure to write this down. Your password cannot be changed, nor can your user name. Now, it's time to choose your horses!
From the Horse Racing Game's login screen, click on the link "Horse Search." Do not attempt to login yet! You must choose horses and have them assigned before your account will be activated.
As was previously mentioned, you will start with 5 horses. You can either request specific horses from the pool of available horses or you can let the computer assign you horses. If you donšt know anything about horses, or don't want to go through the sometimes frustrating process of searching for horses, letting the computer assign horses is not necessarily a disadvantage. The computer will try to select a balanced set of horses, and chances are pretty good that the horses you end up with will run as well as those you would get if you chose them yourself.
If you want to let the computer assign you horses, the process is very easy. From the login screen of the horse racing game, click on the "Pick Horses" link (near the bottom of the page). Enter your user name and password and enter 0 in the fields for horse ID. Scroll down and click on the button labeled "Pick These Horses!" An e-mail will be sent to your e-mail address confirming your selections and the computer will assign horses to your stable.
If you would rather pick the horses yourself instead of letting the computer assign them, you may find it helpful to go to Bloodhorse.com or Thoroughbredtimes.com and get a list of top sires and broodmare sires to help you in your search. The horses in the pool can be searched by sire, dam's sire, and dam's dam's sire. Keep in mind that most of the horses in the pool are not going to be well bred, so it is unlikely that you will find a son or daughter of the year's top sires available.
To search for a horse with a particular sire in his pedigree, simply type the name of the sire (such as Buckpasser) in the field and click on "Submit Form" or press return. The computer will return with a list of the first 50 horses (numerically by the horse's ID number) that have that horse in their pedigree. In order, the chart shows: ID Number, Age, Name, Gender, Sire, Grand Sire (or dam's Sire), and Great Grand Sire (or dam's dam's sire). Click on the horse's name or ID number to see its individual page and race record.
Some of the horses available have already raced, while others are unraced. Some are still maidens (horses that have never won a race) while others have a win. Most of the horses available are not going to be particularly good, but there are usually some decent runners available if you look hard enough.
It is up to you decide if you want to take a chance on a horse with no race record or if you would prefer a horse that has already raced, and if you would prefer a non-winner to a horse that already has a win. It can be easier to find races for non-winners and the competition in those races is usually easier than in races for horses which have already won a race, so there are advantages to choosing a horse that has not yet won (or "broken its maiden" in horse racing terms).
When you find a horse that you would like to have in your stable, write down the ID number. When you sign up for horses, you will need to request horses by their ID numbers, not their names.
Note: Ages will range from 3 (rare, but there might find a few) up to 11. Horses in the game age in real time. The first week in January, all horses will officially be one year older. The oldest age a horse is allowed to race at is 12, a horse will be automatically retired when it turns 13. Be aware that in choosing an 11 year old, you will have a shorter time to race the horse.
Horses with top sires usually disappear from the pool quickly. Horses with good dam's sire and dam's dam's sire are sometimes available after the top sires are gone, and frequently perform as well as (or even better than) a horse sired by this year's hot sire. If you are having trouble finding sires that interest you, try searching by broodmare sires instead. If you still can't find any horses, try entering part of a name, such as "Buck" instead of "Buckpasser" or "Slew" instead of "Seattle Slew" to find sires that are the offspring of the sire you are looking for.
Remember that even if a horse has an outstanding pedigree, it doesn't guarantee that the horse will be able to run. Just like life, some very well bred sim horses just don't live up to expectations, and some inexpensively bred horses turn out to be stars. Also, the computer will not give you a stable full of well-bred horses. If you sign up for only well-bred horses, the computer will assign you at least one horse that you did not select with less impressive breeding. Even if there are several well-bred horses available, (which is rare, but does happen occasionally) it's a good idea to choose a horse or two with a more mediocre pedigree. If you don't, the computer will probably assign some horses with sires that only Mike has ever heard of.
You are allowed to request up to 10 horses. Horses in the pool are subject to assignment to other stables and may not still be available when your stable is assigned horses. If your top pick is already assigned to another stable, the computer will move to your next pick. By choosing 10, you increase the chances that all the horses you get will be ones that you wanted.
When you have found 10 horses that you are interested in having in your stable, it is time to move on to requesting horses. From the login screen, click on "Pick Horses." Enter your user name and password in the fields indicated. Enter the ID numbers of the horses you want, in order of preference.
Note: You must sign up for horses by ID number, not their name.
Click on "Pick these horses!" You will receive an e-mail confirming your registration and the horses you have signed up for. The computer will assign horses to your stable and activate your account. This usually takes a few days, so check back in a day or two to see if your account is activated yet.
Checking Your Stable
Once your account is activated, you can check which horses you were assigned. Enter your user name and password in the login screen and click on "Submit Form." Click on "Manage Stable" then on "My Stable" and your stable page will come up. This page has your race and the list of horses that were assigned to your stable. Clicking on the name or ID number of a horse will bring up a screen showing information about that horse including its pedigree and race record.
Searching for Races
Once your account has been activated, the first thing you will want to do is enter your horses in races. Races are run three times a week, on Tuesday, Friday, and, Saturday. Entries for those races are close at different times - Tuesday's entries close 6 a.m. Tuesday morning, Saturday's races close at 6 p.m. Wednesday, and Friday's races close 9 a.m. Friday morning. (All times are given in Eastern Time, which is the official game time. To check what time it is in "game time" click on the "Misc" link then on "Game Time"). If it is after that time, you will not be able to enter your horses in those races
Note: that races on Tuesday and Friday are different than races on Saturday. As of the writing of this guide, these races are still free to enter, but eventually the plan is that those who pay a small fee will get an advantage in drawing into these races. Also, the fields for weekday races (also called RODOTS - racing on days other than Saturday) are limited to 8 starters, while Saturday's races have 14 starters.
The easiest way to find races for your horses is to use the RaFi utility in the game. This will automatically screen out any races that your horse is not eligible for and return only the kind of races that you request. To use the RaFi utility, click on "Manage Stable" then on "My Stable." Next to each horse's ID number is the word "Ask." Choose the horse you want to enter into a race and click on "Ask."
A window will come up with some basic information about your horse, such as its age and gender, its condition, the track it last raced at, and some information about its race record. Also, it will have the running lines from the horse's last 5 races.
The box in the center of the screen will allow you to look for the specific kind of race you want for your horse. There is a menu to choose the race week. The default setting is this week, so leave that as it is. You may restrict the search for races by surface either dirt or turf (grass). If you know something about your horse's pedigree, you will probably want to choose the surface you think it is most likely to prefer. Keep in mind that pedigree does not always run true and you may have a horse bred for the grass who loves dirt, or vice versa. If you do not know about the horse's pedigree you can try finding a race similar to one that it has done well in. If the horse has not raced, then click on both turf and dirt to search for a race on either surface.
If your horse has never won, you can search for races against winners by checking the "vs. Winners" box. The computer will only show maiden races for a horse that has never run unless this box is checked. There are a few situations where it may be to your advantage to look for races against winners when your horse is still a maiden, but they are rare. Leave the box unchecked for now.
Next you will choose the kind of race you are looking for. If your horse is a maiden that you want to enter into a MSW race, click the "Alw" box. This stands for "Allowance" and indicates that it is not a claiming race. If you want to enter a maiden claiming race, click on the "Claim" box. You may also choose the price range from the drop down menu or leave it at the default setting to show all claiming races that fit the other conditions you request.
The main difference between a maiden special weight (abbreviated MSW) and a maiden claiming race is that horses can be bought out of maiden claiming races. To buy a horse out of a claiming race, a player submits a claim (the process of submitting claims is described in the instructions) and pays a predetermined amount of money and bps for the horse. The money goes to the player who entered the horse in the race, as does all money and bps the horse earns in the race. After the race, the horse is transferred to the stable of the trainer who bought the horse. MSW and maiden claiming races are restricted to non-winners.
Typically, MSW races attract better horses and are harder to win than maiden claiming races. Most players will enter horses in maiden claiming races once they have decided their horse cannot win against the tougher competition in the MSW races. If you have a horse that has never raced, it is probably best to start that horse in a MSW race. If you have a horse that has started several times without winning, you should probably enter the horse into a maiden claiming race.
If your horse has a win, you should enter it into a claiming race. Check the "Claim" box.
Don't worry about the "Starter" and "Stakes" race boxes for now.
Note: There are also allowance races for horses which have won a race but you do not want to risk having someone buy them from you in a claiming race. As of the writing of this document, there are unlikely to be any horses good enough to compete in allowances available to a new stable, but that might change. There's nothing to prevent you from entering your horses in allowance races if you wish. But if the horse is badly beaten, you may want to enter it into a claiming race next time. Also, you can ask for advice on the New Player's Board in the "Forums" then "Message Boards." Experienced players there will be happy to help you out.
You can choose among three distance restrictions. The first is <8F, which is a sprint. 8F mean 8 furlongs. A furlong is 1/8 of a mile and is the traditional measure of distance in U.S. horse racing. (A conversion between furlongs and meters is available in the instructions). 8-10.5 furlongs are classic route distances of 1 mile to 1 5/16 miles. The final choice is long route, 11F+, or 1 3/8 miles and longer. The longest races in the game are 16 furlongs or 2 miles. Most players will choose a race between 6 and 8 furlongs for a horse's first race.
The Off% gives the opportunity to restrict your search based on the likelihood that rain will effect the condition of the track. Leave that as it is, unless your horse has demonstrated a liking or disliking for off tracks. To the left of the screed will be a summary of your horses race record, Starting with A (for all) and then breaking the horse's starts down according to surface (D for dirt and T for turf) and distance (R for route and S sprint) and finally by off track, O. If you aren't sure if your horse likes off tracks or not, leave the box at its default setting of Any.
The drop down menu titled "BP Travel" allows you to decide how far you are willing to ship your horse for a race. You will want to keep your shipping costs as low as possible, so leave this at its default setting of <=3.
You can restrict your search to races for horses the exact age of your horse only. This is most useful for 3 and 4 year olds. There are many races restricted to 3 year olds only and a few to 4 year olds only, but most races are for either 3 year olds and older or 4 year olds and older.
The final box is for gender. Your choices are "My Sex Only" or "All Races / Fit." If you have a male horse, then the setting of the box does not matter because the game does not have races for males only. If you have a female horse, you can look for only races against other females or for both female only race and for races that are not restricted to females only.
When you have chosen the restrictions you want, click on the "Find" button.
After you submit your query, the computer will list all the races that match the conditions you set. On the left is the race code. It consists of the four digit day number (1782 for example), then a dot, then the two digit track code (01 for California to 86 for Jamaica), then the two digit race number (01 through 16). If you click on this number, you will see the horses entered in that race in order of draw-in preference. The order of preference is determined by the total entry value for each horse. This will be discussed in more detail below. The maximum field size (number of runners) for Saturday's races is 14. The maximum field size for Tuesday and Friday races is 8.
To the left of the race number is the two-letter track code, then the type of race. Any restrictions will be shown in the field with the race type (restrictions are described in the instructions), but your horse should be eligible for any races that the RaFi utility shows.
The next columns are for age and gender restrictions. 3+ indicates the race is open to horses 3 years old or older. 4+ indicates the race is open to horses 4 years old or older. Again, your horse will be eligible for all races that are shown.
Next is the distance of the race and the surface. Distance is given in furlongs. A D indicates dirt races, and a T indicates turf races. Also, the information about turf races is written over a green background and dirt races have a brown background.
The next column, Sex, uses "F" to indicate races that are limited to females and "M" to indicate races that do not have a gender restriction. There are no races limited to only males in the game.
Next is the purse. This money will be divided up among the first 5 finishers in the race, with most of the money going to the winner. The distribution is: Winner - 60%, Second - 25%, Third - 8%, Fourth - 5%, Fifth - 2%.
The "OT%" column indicates the likelihood that rain will effect the condition of the track. A dirt track with no rain is "fast" and a turf track is "firm." For more information on track conditions, check the instructions
The next column is for shipping costs. If the horse has raced before, it will be stabled at the location of its last race. This is true even if the horse did not race for you or if it has not raced in a long time. If your horse has raced, you will have to pay the amount of money indicated in this column unless it less than $300. New stables (those with fewer than 50 starts) are not charged for shipping if those charges would be $300 or less. In addition, the number in parenthesis will be deducted from the total number of breeding points your horse earns in that race. Try to find a race where the shipping charges will be $300 or less.
For example, if you your horse ran his last race in Mississippi and his next race is in Indiana, the shipping charges are $290 and 0 bps. Since the shipping costs are less than $300 and your stable has fewer than 50 starts, you will not be charged for shipping. Since there is no bp penalty, you will receive all the bps your horse earns. If you choose a race in California, you will pay $1,550 to ship and 6 bps will be deducted from the amount your horse earns. If the number of bps earned is fewer than 6, you will not be given any bps. You never lose bps by racing your horses.
You may see a bar that says "NOTE: The race listed directly above is Owner Restricted." Owner restricted races are open only to those who have been invited to participate and require a password to draw in. You may not enter your horses in an owner-restricted race unless the player who bought the race invites you to and gives you a password. Unless you have the password for that race, you should choose another race.
Look through the available races and try to find one that has shipping costs of less than $300. Then click on the race code on the left to see the number of horses entered in the race. It is to your advantage to find races with fewer entrants. When you have found one that you want to enter your horse into, click on the "1" in the column on the right. This marks that race as your first preference for that horse. You may chose one first preference and one second preference for each horse.
Go through your stable and find races for all the horses that you wish to enter. The computer will store the selections you have made for each horse.
Note: Fields are set for Saturday before they are set for Friday. If you chose a race on Friday as your first preference and a race from Saturday as your second preference, the computer will enter your horse into the Saturday race if there is room available. You will not get into the Friday race if that happens.
Let's assume that the horse you want to enter is 5 year old mare that has never won a race. For her last race the abbreviations showing are MS F 4+ D-fst 6 MC-4000. MS is the two-character code for the track the horse last raced at, in this case Mississippi. F shows that the race was restricted to females only. D-fst indicates that the race was on a dirt track that was "fast" meaning that no rain had fallen. 6 is the distance of the race, in furlongs. Since a furlong is 1/8 of a mile, this race was 3/4 of a mile making it a sprint. MC-4000 means the race was a maiden claiming race, and the price to buy a horse out of that race was $4,000.
To search for a race similar to the one the horse was just in, you would click on the "Ask" button for that horse. Choose "dirt," "Claim," and "<8F." If you wish, you may choose a price range using the drop down menu under the Claim box. Leave the "BP Travel," age, and, gender restrictions as they are and click "Find." You look through the list of races and see that there is a race at MS, the track your horse is at. The shipping would be $0(0), since you don't have to travel at the track. Clicking on the race number shows that there are only 6 horses currently entered. Click on the 1 to select this race.
When you have selected races for all your horses, it's time to go tot he Entry Matrix. The link to the matrix is the top middle link from the "Manage Stable" page. Click on the link to bring up the matrix. You will see a list of your horses, with information about each horse in your stable. If a horse cannot be raced that week, the reason why will be listed next to its name.
The race numbers for each horse should already be entered into the boxes, so you shouldn't need to do anything with these numbers. If you have changed your mind about entering a horse into a particular race, go back to the RaFi by going to "My Stable" and clicking "Ask" again. The race you have chosen will be shown at the top of the screen. You can click to unmark the race.
The columns labeled "Scr/O" allows you to choose to have your horse automatically withdrawn (also called scratched) from the race in case the track condition is affected by rain. This is helpful if you have a horse that has demonstrated a dislike for these conditions. Since you probably donšt know for sure how your horses will handle an off track, leave the boxes unchecked.
The box labeled "Scr/T" allows you to choose to have your horse scratched automatically in case the race is not switched from the turf course to the dirt course. This will only happen if there is a very heavy rain that seriously affects the condition of the turf. Since your horse has probably not established a clear preference for wet dirt, leave the box unchecked.
When you have entered races for all your horses, click on the button "Check Entries." A screen will come up giving the horse's name and ID number, the sign up tries, preference, and race number that you entered. The field labeled "Result" will either say in white "Horse is valid for race xxxx.xxxx" or in red "Rejected" or give a reason. If your horse is rejected, then it did not meet the requirements for the race. You will need to find a different race to enter your horse in. If you went through the RaFi utility, you should not have any entries rejected.
For each valid entry, the computer will give the entry value for your horse. The value your horse gets is determined primarily by the number of weeks since it raced last, how far the horse is shipping, and how well it meets the requirements for that race. The longer it is since the horse has raced the more points it gets. The greater the distance it has to travel, the greater the shipping penalty and the fewer points it will get. If you enter a maiden in a race not restricted to maidens (an allowance or stakes race, for example) there will be a 500 point penalty, which could make it very difficult for your horse to make the field. Try to keep your non-winners in maiden races to maximum their chances of drawing into the race you choose.
Also, there is a "soft closing time" some time between 3 p.m. and 6 p.m (the actual time is random and varies weekly). Eastern Time. If you enter before this soft closing time, you will get a 100-point bonus. Try not to wait until the last second to enter your horses to ensure you get this bonus.
If you click on the race number, you can see the horses that are currently entered in the race in order of their Entry Value. Any horse with more points than yours will be given preference over your horse. Any horse with fewer points will make the field only after your horse has drawn in.
Ties are broken randomly. If there are horses with the same number of entry points as yours, the computer will decide which horse gets in first and show the results. In other words, after you enter your horse if it is listed before another horse with the same number of entry points, the tie was broken in your favor. There is nothing you can do to make sure you win this tiebreaker. Entering earlier in the week or day does not help you.
You should be able to get a good idea of whether or not your horse is likely to make the field in a race by reviewing the points of horses already entered and comparing the number of points your horse would get. Keep in mind, though, that later entries might bump your horse from the field if they have more points than your horse does.
If your horse is valid for the race and you want to enter it, click the box in the "Enter" column. Scroll down and click on the "Enter Races" button. You will get a screen that lists each horse that you entered and has the text "Horse entered into race xxxx.xxxx."
Notes on entering horses --
Any horses that do not meet the requirements for a race will be automatically rejected.
When more than 14 horses are entered, some horses will not make the field. Sometimes your horse will not draw in simply because there were too many entries. It happens to everyone. Try to patient and wait for next week.
The "Check Entries" option does not enter your horses into races. You must check the box and click the "Enter Races" to do this. After entering your horses, you will get the message "Check entries by clicking here." Click on the word "here" and the list of entries will come up.
IMPORTANT - You cannot scratch a horse after race cards have been set. If you wish to scratch a horse from a race, you must do so before the races are carded.
Scratching Your Horse From a Race
If you change your mind or accidentally enter a horse in the wrong race, you can withdraw or scratch the horse from the race any time before entries are drawn.
To scratch a horse from a race, click on "View Sign-Ups For This Player." A list of your entries will come up. At the right of the table is a column labeled "Scratch." Find the horse you want to scratch and click the phrase "Scratch from this race." As long as fields have not yet been set, your horse will be scratched from the race.
Again, you cannot scratch a horse after entries have been drawn.
You can only scratch a horse if you have actually entered that horse in the race. The "Check Entries" option does not automatically enter your horse in a race. You do not need to scratch if you change your mind after checking entries.
Note: First and second preferences are column specific. Scratching from your first preference race leaves you with no first preference. Your second preference will still be your second preference; it will not become your first preference. If you do not enter another race in the "Preference #1" field, you will have no first preference.
If you want the race you had chosen as your second choice to become your first, you must re-enter that race as your first preference.
You may scratch from each preference only once each week. If you scratch a horse from a preference twice in a week, you will not be allowed to enter a race in that preference again until the following week.
If you have scratched a horse from a race and enter it into another race that week, you will automatically lose all tiebreakers, and your horse will be the listed last of all horses that have the same number of entry points.
Did My Horse Draw Into the Race?
Races are usually posted shortly after are drawn. There are several ways to find out if your horse made the field for this week's races. Click on the "Upcoming Races" link from the "Manage Stable" window or from the "Races" window. Select the location of the track you entered your horses in, such as Colorado or Epsom, and choose the correct race day code. Scroll to the race you entered and look for your horsešs name. You can also try using the "Find" command and typing your horse's name or ID number.
A quicker way is to go the "My Stable" page then scroll down and click on "View Sign-Ups for This Player." Click on the race number in the column headed "Card" and the computer will show the race card, which will list all the accepted entries, in post position order, along with the name of the trainer, the jockey, and the odds.
There are also entry checker utilities at TJC utilities page or at Coker's Speeds Stats page. From the Manage Stable or Races screen, click on "Previous." Click on "Forums" then on "Tipsheets/Links." Scroll down to the section labeled "Sim Related Links."
Click on the link for "TJC Utilities Page" and find the "Race Day Program" section. Click on the underlined words, enter your stablešs name, and the program does the rest.
To check entries using Coker's Entry Search, click on the "Coker's Speed Stats" link, then on "Misc Page." Find the Stable Entry Search utility. Simply type in the name of your stable and click on Submit.
The TJC utility and Coker's give similar information, but present it in a very different way. Try each of them to see which you prefer.
You can watch your horses run using the on-line viewer. There is also an alternative viewer available at Coker's site. These instructions will deal only with the on-line viewer. For more information about the alternate viewer, check at Coker's website.
Races are usually available for viewing on Saturday around 12 noon Game Time. From the log in screen, click on "Races" then on "View Races." Type in the entire race number, including the four digit race day number. If you wish, you may also enter the post position number of your horse and the viewer will follow it through the course of the race. Press the return key or click on "Submit Form" and a new window will come up to show the races.
To see the results of a race without watching it run, click on the "Race Results" link under either the "Manage Stable" or "Races" menus, then clicking on "Race Results."
Note: Results from Tuesday and Saturday races cannot be accessed using the "Race Results" link from the "Manage Stable" menus. You must choose "Races" then "Race Results" to see results from races on days other than Saturday. I don't know why.
Even though races are run on Tuesday and Friday as well as Saturday, there is only one update to Stable and Horse Screens per week. This update will occur on Saturday. After the update, the stable screen will now show the number of starts, win, place, and show finishes (if any), and money and bps earned.
The horse screen will show the horse's overall race record and the running line of the race he or she just ran. The running line will include: race number and track; age restriction; surface, distance, and kind of the race; the final time of the race; your horse's speed figure (a numerical rating of how well the horse ran, the higher the number the better the performance); the number of horses that were in the race; your horse's post position and running lines; and his odds. The running line shows where your horse was in the field and how far behind the leader he was, or how far in front he was if he was setting the pace.
Don't be too discouraged if your horses did not run well. Most players don't start with any horses that can compete in maiden special weight races; some are lucky enough to have a single good horse among their original five. The rest will probably need to race in maiden claiming races where the competition is a little easier.
More detailed information is included in the instructions. Also, click around on the links and see what other information is available at the site. In particular, the "Articles" link under the "Misc" menu has some very helpful information.
If you have a question that doesn't seem to be answered in the instructions, you can post a message on the main message board ("Forums" then "Message Boards" then "Open Horse Racing Discussion"). You can also check out the chat rooms and ask for help there.
Most experienced players are ready and willing to help new comers. The experienced players may not always agree with one another, but that's horse racing. Eventually, you will come to rely on your own experience and judgment.
After your horses have a few races, you can get some help figuring them out by requesting a stable review at Iago's Forum. An experienced player will take a look at your stable and advise you on what they feel you should do next.
Good luck and Have fun!